Introduction
The games with the dice have their own prehistory and we meet them in several versions. The dice’s origin is not familiar to as, but dice made of animals’ joints (bones) had been discovered in disasters in the Biblical Years. Also, in various chronicle periods we meet information for thus much the dice, as for the counterpart games with dice. As examples, we mention the portrayal on an ancient Greek amphora of the 550 b.C. of two men shooting dice, the scene where Roman soldiers were playing Jesus’ tunic on the dice, as well as the widely-known phrase of Julius Caesar “the die is cast” (“lacta alea est”). In Greece, a kind of game with dice, the so-called “barbuti”, is the most familiar.
dice, pass line, come, don’t pass, bet, bets
However, in the casinos the most popular game that is established and played also in our country (in all the casinos that afford the game Dice) is the Bank Craps or just Craps. The game Dice has passed from Europe to New Orleans in the middle of the 18th century but till the World War Two the game wasn’t at all popular. However, nowadays it is one of the most popular games, while in the USA it comes first in the players’ preferences.
The Dice is a fast, enthusiastic and entertaining game, completely different from the rest of the casino games. The game has its own faithful and fanatic friends where all participate actively with lively exhibitions and cheering (winnah) in every good roll.
The game Dice
Dice
For the beginner player the game seems complicated. Thus much the table’s layout where the game is played on, as procedure and the bet variety as well as the dealers’ dialect that is used in the game, create a frustration and puzzle the players. However, the things aren’t that hard. On the contrary, the game can also turn out especially profitable if the player learns the rules and the game’s transaction way.
The game is played with two dice. Each die has a cube shape and six facets. Each facet (side) is “numbered” with small dots (from one to six). The one dot symbolizes the number 1, the two dots the number 2, etc., the six dots symbolize the number 6. The two opposite facets of a die always give as a sum 7. This means that: Opposite to the facet of the 1 is the 6, opposite of the facet of the 2 is the 5 and opposite of the facet of the 3 is the 4
For the game’s validity and reliability it is of course necessary and needed for the dice’s manufacture and balance to be perfect, so that there will not be any doubt margins.
The used dice are transparent (usually reddish) with acute white spots which symbolize the counterpart numbers. Their manufacture material is the polysorbate plastic.
The table of the game Dice
The table on which the game Dice is played appears in the draft 5-1
The table of the game Dice
Draft 5-1 . The table of the game Dice
Its shape reminds a bathtub or a digged lacuna. It is prolate and specially modulated so that there can be special posts for the dealers but also a cozy place for the players who, mark well, play standing up.
On the upper part of the table we can discern a wooden rack through all the length of the perimeter from the side where the players stand, where the players can place their chips when they are not betting, while exactly beneath there has been provided a proper area for the placement of drinks or other objects of the players.
The internal part of the table is covered by “toothed” foam rubber (in the shape of eggs’ cards) in order for the fortuity of every cast to be reassured after the dice’s rebound.
What constitutes a charade especially when a player first gets in touch with the game, is the table’s layout . Indeed, the layout seems complicated since it has several bet areas while there are also alterations concerning the payment efficiencies of every bet.
It is especially important for the reader to study and get to know the indications represented on the layout, so that he can be capable to easily understand the bet procedure which we’ll describe in a next paragraph. By the first look, we can discern on the layout by the draft 5-1 the followings :
:
1) The numbers 4, 5, 6, 8, 9, 10 inside boxes.
2) The box with the indication: DON’T COME BAR 12. (Two dice on the position SIXES).
3) The area COME.
4) The area Field with the numbers 2 , 3, 4, 9, 10, 11, 12 .
5) The area PASS LINE.
6) The area DON’T PASS BAR 12. (Two dice on the position SIXES).
7) The areas BIG 6 / BIG 8.
The area HARDWAY BETS (bets that win the “HARD WAY”) which is at the center of the layout as well as the efficiency of these bets for the numbers 4, 6, 8, 10.
9) The area ONE ROLL BETS which is exactly underneath the area HARDWAY BETS and which contains the combinations and the efficiencies for the bets of one roll. Bilaterally from the both bet areas HARDWAY and ONE ROLL, there are two series of circles in each one that contain the symbols C and E.
Each and every one of the above areas and boxes constitutes a bet position. For these areas we shall come back in the followings, when we shall be describing the procedure of bet placing on each one of these positions.
One of the most simplified schedules of the table and the layout of the game Dice is presented in the draft 5-2:
Simplified layout of the game Dice
Draft 5-2 . Simplified layout of the game Dice
As we ascertain, the layout contains two similar bet areas placed symmetrically, which are divided by a third area placed in the middle of the layout.
There isn’t a determined number of players which can participate in the game. Any player who wishes so, can play, as long as there is room of course. Almost 12 to 16 players is a satisfactory number for a cozy game. Of course this number depends also on the size of the table of the game Dice. All the same, every player, independently on the kind of the bet he places, he always plays against “the banca” which is permanently owned by the casino. That is, the two opponent sides are the payers and the “banca” (the casino).
The personnel of the table of the game Dice is constituted by two dealers, by the responsible for the dice (Stickman) and by the game’s supervisor (Boxman). The personnel of the table is specially chosen and specialized so that it can be capable of giving such a rhythm as to keep constantly irreducible the players’ interest ad to attract new players. The two dealers place the players’ bets, gather the ones that lose and the pay the winning ones, while the Stickman who has got the game’s general control, gives with the special stick the dice to the players and determines the game’s rhythm and tension by talking continuously and loudly. The Boxman who sits (he is the only one sitting) opposite to the Stickman, is qualified for matters concerning the procedure of the game’s transaction (such as for example, he receives the bank notes of the players and he gives to the dealer the order to exchange the amount of money he received in chips of equal value, etc.).
Description of the game
As we mentioned before, the game is taking place between the players and the “banca”. The game Dice is constituted by a total of turns. From now on, by saying game we shall mean every separate turn of the game.
Every shoot of the dice is called roll. The first roll of every new round is called come out roll . Every new round starts with the first roll and is constituted by series of rolls.
The players who shoots the dice is called Shooter. In order for one of the player to have the right to shoot the dice, that is to become a shooter, he is obliged to have placed a bet, on the layout’s bet position of the table of the game Dice with the indication: PASS LINE or on the position DON’T PASS LINE (Don’t Pass Bar). This bet’s height should be at least equal to the minimum bet limit which is determined for the specific table. That is, the player who wishes to be a shooter, has to place necessarily a “line” bet, as we will extensively describe in the followings, in order to be in the position to shoot the dice. The rest of the players are not obliged to set a line bet if they don’t wish so. However, the bet procedure, as well as the time they are placed, will be more analytically presented in the followings.
The Stickman handles with the special stick five dice to the player (usually reddish, transparent, with white dots which represent the numbers). The shooter chooses two of them and he is ready to shoot. The shooter’s first roll during a round of the game is called, as we mentioned, come out roll, while every round is constituted by series of rolls.
The dice have to be shot in such a way so that they hit on the table’s other edging and on its internal wall which is made of special material that allows the dice’s rebound. In order for a roll to be considered regular, the dice have to hit on the internal wall of the table. The irregular rolls are cut by the Stickman who announces: “No-Dice” and the shooter shoots again
Þ If the shooter’s come out roll is 7 or 11 * (this roll is also called “pass” or “natural”), the game (the game’s round) ends and:
· The bets on the PASS LINE win and get paid 1:1 (even).
· The bets on the DON’T PASS lose.
Þ If the come out roll is 2, 3 or 12 the game ends. This roll in the game’s terminology is called “rolling craps” or just “craps”.
· The bets on the PASS LINE lose.
· The bets on the DON’T PASS win (and get paid 1:1), except if the come out roll is 12. Then, the bets “don’t pass” nor win neither lose but there is tie (“push” or “stand off”). This roll is called a “bar roll”.
These are valid for a game’s start. In every other case, the come out roll creates the number – point which is one of the numbers 4, 5, 6, 8, 9 or 10, since any other roll, in its total, if it isn’t 7 or 11 or craps (2, 3, 12), will be one of the numbers 4, 5, 6, 8, 9, 10. In the game’s terminology this is called “establish the point”. The number – point, from now on just point, “is marked” by the dealer with a cyclic disc-indicator that reminds a hockey “ball” and is called “puck”. The “puck” is of white color and has on its one side the indication ON and on its other the indication OFF. The dealer, places the “puck” with the ON indication on the number that represents the point.
For every game’s roll following of the initial one, it is valid:
Þ If the roll has the number – point, the game (the game’s round) finishes and:
· The bets on the PASS LINE win and are paid 1:1.
· The bets on the DON’T PASS lose.
Þ If the roll is 7 (“seven-out”), the game ends and:
· The bets on the PASS LINE lose.
· The bets on the DON’T PASS win and get paid s we shall learn and in the followings 1:1. During the whole period that the game’s round evolves, the “puck” remains with the ON indication on the number – point. If the seven-out comes up, the puck is transferred on the position “don’t come bar 12″ and the dealer places the other side of the puck (OFF indication). This signals that a new round of the game is about to start (with a new come out roll etc.).
The shooter loses his turn and the dice pass from the left to the right to the next player who wishes to become a shooter. In every other case, the game goes on, the players bet continuously and the shooter keeps shooting dice until either the point is achieved or the 7 comes up.
The shooter has the right to “pass”, that is to give the dice to a next player who wishes to become a shooter, whenever he wants to, and of course before he loses by establishing a 7.
During a game **the bets on the PASS LINE cannot be withdrawn. However, they can be increased. Respectively, the bets on the DON’T PASS can be withdrawn or decreased, but not increased. However, as far as the bets are concerned, we shall come back and better understand them later on.
If the game finishes because the point came up once more, which means that the shooter established the number – point he had created, the shooter maintains the right to go on being a shooter for the next game too or pass the dice to the next player (from the left to the right, that is clockwise) who becomes the new shooter. That is, the shooter has the right to shoot the dice for as many game rounds he wishes, as long as he doesn’t establish a seven in any roll. If he establishes seven-out then the shooter is obliged to pass the dice to the next player who wishes to become a shooter. Also, w have to point out that the shooter, as well as the rest of the players, can bet anywhere they please during the game. For example, the shooter can even bet against himself, that is that he shall not establish profitable rolls.
This is summarily and in general lines the transaction of a round of the game Dice which shall be even more understood in the followings.