The Winning Slot Machine Strategy

Step 1 – Learning The Machines:

Our first goal is not about winning, but that will come soon. Our first goal is to learn what the number of spins it will take the slot machine to pay us 10 times our bet. Since we will be feeling out the machine and not trying to win at this time, we use the smallest bet possible on each spin, in this case 5 cents.

We will begin by spinning the slot machine repeatedly at 5 cents per spin, counting each spin until we get paid off 10 times our bet on one spin which in this case would be 50 cents. Don’t count any win less then 10 times or more.

When the machine pays us 10 times or more on one spin, write down the number of spins it took to reach this win. Once you have reached this win you will start the count from the beginning and go through the same process with playing with 5 cents until the machine pays you off 10 times or more on a single bet. Do this process 6 times and make sure to write down the number of times it took to reach the 10 times or better pay off.

Now you have six numbers on your paper. Cross out the largest number on your paper. We will refer to the 2nd largest number on your paper as the WINNING LEVEL.
Step 2 – Applying Your Knowledge

Now that we have our WINNING LEVEL (the number of spins on the slot machine before we can expect to get paid 10 times or better) we can apply that knowledge in a betting strategy.

First, you bet 5 cents per spin until you have reached the number of spins you calculated above WINNING LEVEL. If the slot machine hits a 10 times or better pay off before you reach your WINNING LEVEL, start your spin count over again at zero, still betting 5 cents per spin.

When you reach your WINNING LEVEL of spins without a 10 times or better pay off, it is now time to position yourself for a large win as the machine is due for a payout. Increase your bet to $1 per spin and you should get paid 10 times or better. Start your spin count at zero. The machine should payout a 10 times or better pay off before you reach your WINNING LEVEL again.

There will be rare times that the machine goes the full number of spins all the way to your WINNING LEVEL at the $1 bet and does not hit a 10 times or better payout. In this case it is time to position yourself for an even larger win. Start your spin count at zero and move your bet up to $5 per spin. You should hit a 10 times or better payout before you reach your next WINNING LEVEL again.
Step 3 – Money Management And Avoiding Greed

The final and most important step in this system is to control greed. You should set a realistic profit target, usually 50% of your starting bankroll. When you reach your goal, cash out and leave, until the next day. Once you return, start with the same bankroll and repeat the process. Always look for a casino that offer you a matching sign up bonus by matching your deposit. This will allow you to gamble with the casino’s money as well as your own.
Keys To Understanding The Winning Slot Machine Strategy
The slot machine strategy is like no other. The goal is to position yourself, so that you don’t win more often, but so that you win more on your winning spins. This is accomplished by learning the average number of spins it takes for the slot machine to payoff larger amounts. You must also follow the process of raising your bets so you can get paid off more. This approach allows the slot machine to become primed to pay out a large jackpot just as you are increasing your bets.

Punto Banco

The game Baccarat (BAH-kA-rah) appeared first in Italy in the middle of the 15th century. The name of the game comes from the Italian word baccara which means zero. At the beginning the game was played with cards of Tarot deck. However, very shortly it was transferred in France. There it became very popular, evolved as European Baccarat and after small alterations, it was renamed in Chemin de Fer (that is Railway).

Even though the game is is possessed by an aristocratic “elegancy” and glamour, however it is about the simplest game of the casino despite the fact that plenty of players have the sense that the game applies to the minority of the players. And it is indeed the simples game, because it is framed by severe and predetermined rules which are applied strictly. Beside that, it is the game that gives to the casino the lowest C.A. from the rest of the casino’s games.

In Greek casinos neither the Baccarat nor the Chemin de fer aren’t played, but a version of Baccarat, the Punto Banco or Nevada Baccarat or American Baccarat which we shall describe analytically in the followings. The Punto Banco first appeared in England and was disseminated in South America, while in the end of 1950 it appeared in Las Vegas after the decision of the Cuban Government to close down all the casinos in Havana.

Synoptically we have to mention that the Punto Banco is a simple and quick game that is conducted between two opponent sides. The one side is the ” Punto ” or ” Player ” and the other side is the ” Banco ” or ” Banker ” or ” Bank “. The philosophy of the game as we shall ascertain next is very simple. Any of the two opponent sides has a higher sum in its cards, is announced the winner in every round of the game. The maximum sum in the cards that the Player or the Banker can have is the 9. So, the player is called to predict which one of the two opponent “hands” of the Player or of the Banker will have a sum closer to nine. Next it follows an analytical description of the game Punto Banco.
The game Punto Banco

The table of the game Punto Banco

The usual form of the table of the game Punto Banco appears in the following draft.

Draft 8-1 . Usual form of Punto Banco’s table

The layout of the table has 14 numbered positions (draft 8-1) for counterpart sitting players. Other layouts have numbered seats for 12 players as it appears in the drafts 8-2, 8-3.

Draft 8-2 . Punto Banco table for 12 players

Draft 8-3 . Another Punto Banco table for 12 players

A usual form of the layout of the table Punto Banco is also the one of the draft 8-4, where in every side of the layout there are seven numbered positions. In the one side the positions are numbered from 1 to 7, while in the other side the position are numbered from 8 up to 15 (the number 13 is left out for “obvious” reasons).

Draft 8-4 . Another usual form of the Punto Banco table for 14 players

In counterpart layouts of 14 positions the numeration of the positions of the two sides can be less different than the one mentioned before. Usually it is: (1, 2, 3, 5, 6, 7, 8) in the one side and (9, 10, 11, 12, 15, 16, 17) in the other side.

Apart from the numeration of the positions, on the layout of the table of the Punto Banco we also discern the three offered bet areas which are implied with the phrases “PUNTO”, “BANCO”, “TIE” (8-1) [or in other layouts with the counterpart, of a conceptual meaning, phrases "PLAYER", "BANKER" "TIE" (8 to 1)].

In the area PUNTO the bets are placed in favor of the “Player” side, on the area Banco are placed the bets in favor of the “Banker” area while on the TIE area are placed the bets in favor of the tie [the phrase TIE (8-1) declares that the profitable bet for tie is paid 8:1].

The game is controlled by three dealers and is inspected by the inspector of the table Punto Banco who usually supervises the whole transaction of the game sitting on a solemn position on the head of the table.

The two dealers stand in the middle of the internal side of the table where we meet the position in which the chips are placed (chip tray). These dealers pay the bets that win, gather the bets that lose and note down the commission that each one of the players owes in each one of the two sides of the table. * The one of these two dealers services the the one side, that is the players of the positions 1 to 7 while the other dealer services the other side, that is the players of the positions 8 to 14. The third dealer sits in the middle of the opposite side, that is he is opposite to the other dealers. This dealer is called “caller” and is responsible for the resonance and the whole transaction procedure of the game (he mixes the cards, directs the players based on the rules of the game, gathers with the paddle the cards that are played in every “fold” and throws them to the special rift that lies at the center of the table of the Punto Banco etc.).

In the middle of the table of the Punto Banco there is a special slot (rift). The one of the three dealers that are used for the game’s procedure, the “caller”, takes with a special wooden paddle and throws in the rift the used cards (the cards that “have been played” in every round).

On the left and on the right of the table and towards the side of the two other dealers there are two other rifts. In one of these are placed the banknotes that the players give in order to take Cash chips for the game’s needs, while in the other are placed the tips that the players give to the dealers.

For the standing players who wish to bet in favor of the Banker, there are specific numbered bet places bilaterally of the table’s layout.

Also, from the side that there is the position of the two dealers, there is the special place where are placed the chips (chip tray) and in the front usually printed on the table’s layout, a series of numbered squares from 1 to 14 which are counterpart to the players’ positions on which the dealers place chips that represent the commission the every player owes (if he owes any) from his bets.

CASINO MONTE CARLO

The casino of Monaco was designed by the legendary architect Charles Garnier, who built the opera of Paris.
The casino was designed in the principle to be a place dedicated to the art of games of chance and it is an amazing building. With murals, statues, works of art and a magnificent atrium made by gold and marble. It was built in 1863, with view in Mediterranean Sea and it was made to be the index mark for the world of games of chance and give them prestige, something that were missing because until then, the games of chance were connected with the dives and subculture.
The casino was created by Francois Blanc and gained lots of prestige because of his son Camille (Francois and Louis Blanc, were the ones who added 0 in the roulette, which had at that time 29 numerous). At that time, games of chance were forbidden in France and the casino of Monte Carlo was a result of the cleverness of Prince Charles (who gave his name in Monte Calro), who foresaw the great potentials of profit with this business move.
The casino of Monte Carlo and Monte Carlo itself, are legendary for theirs famous and rich visitors, who have given it, an air of aristocracy in gambling.
The casino funds and is the base of the opera of Monte Carlo, which always presents exceptional and international’s prestige performances. Although its traditional structure, it has followed the changes in technology and has the most modern machines and games, even slot machines, which are manufactured specially only for it. Except for its traditional lounges, in this casino we can see various rooms decorated with exceptional taste. Like the Sociiti des Bains de Mer, for the lovers of slots, which has the most modern machines or the Salle des Palmiers, in which is moved the game during summer months.

Casino tips

LAND CASINO GENERAL TIPS

Advises and rules of fun don’t really exist, the important is how someone has fun and what is offering to him the game, the bet and the winning. The important for the player of the casino is that he has to play in order to have fun. Casinos are pleasant places with luxury, good service, nice restaurants and bars and we must use them as much as we can. It must be clear for the player how much money can afford to play and how much money his financial statement permits him to lose. These, must be money that he does not need for his basic needs. It will be better not to use credit cards as a way for cash in order to play in casino because of the costs of the withdrawal and the high interests. In order the presence in casino to be longer, the player must make bet, according to the initial capital he has decided to play in order to stay longer and not losing his money at once.

It is wised to avoid loaning, in order to play in casinos. The player that plays with carefulness is always a winner, if not in money at least in fun. The one who plays uncontrollably, most of the times he loses and always with anxiety. When someone plays in casino, has to know that most of the times he will lose, and for this reason he has reasure this loss to be small and very entertaining. The one who believes that he is going to be rich in one night in a casino, it is advisable to change his opinion, because according to my belief, casino does not have to do with the winnings but with the satisfaction of each game and the joy of winning. My own experience has shown that casinos are full of rich people, so it is not the profit that they chaise. And of course I have met people who have gained a fortune in casinos but after that they lost it slowly, because they did not stop to play in casinos. The important thing is how someone treats his winnings, but this has to do of course with the character and the personality of the player. Personally, when I gain a big amount of money, I make myself a good present that I would not do in other circumstances, and the rest of the money, I know that I will go and play them in the casino, because it is an entertainment that I like.

Sometimes, it is normal our mood to drive us in an irrational behavior, which I call “fever” of casino. The symptoms are many and I will say some of them. Lots of times, a player is driven in a game higher of his limits, not in order to win but to gain the loss. The most common is to lose more. Many times, a player keeps playing a game, in which does not have luck at this specific night, because of his love in this specific game-machine. And most of the times, after a huge winning, the player keeps on playing, by having the hope to gain more, with result to lose his winnings very fast. For someone who goes in casino only for one time, this way of playing may be effective but for the ones who go often in casino, carefulness is necessary.

Not everything is a bet!

Betting and luck are indisputably part of our life. Games of chance have accompanied human civilization from its outset. In every human society, games of chance have as a purpose, firstly amusement and then the winnings. Winnings were not counted only in material goods but also in moral rewards or social recognition. The competition on every level ( or if you wish we can call it friendly rivalry, I have no problem) is interwoven with almost all the demonstrations of the human race. The human, or if you wish the homo sapien likes challenges. In this way, most of us grew up with every small or big challenge of ours to be accompanied by a bet.
“ There is no way you can do that!” “Make a bet?’ “This party is going to win in these elections with a big difference. Make a bet?”
Friendly games everywhere are accompanied by a small or bigger bet.
In this way, it is not accidental that the development of the bet is an organized game with specific profit, especially in the athletic events as football games. Football is the most famous game on Earth. The interest is big and organized betting does not do anything different than relating this interest with the possibility of money.
However, with this development of games of chance came some changes in our language (okay “I pass» is quite old to consider it as a new change).

Through the recent year, I have noticed public figures use the word ‘’bet’’ a lot in their interviews. It has almost replaced the word ‘’’challenge’’. Singers new record has become a bet of Greek songs, actors who say that their new performance is a bet for the international theatre, journalists who say that for their new shows and politicians of every party (gambling has no fixations as it appears) who characterize their every new try, their every new beginning as a bet.
It is fine by me, if the singer does not have a streak of a good luck and only him, his mother and five friends buy his record, or the actor loses his bet with the international repertory and the bones of Shakespeare are cracking, or if the journalist has zero rating and his program will be cut.
But what is happening with most serious bets that have to do with our lives?
What is happening with Prime Minister’s bet, ministers’ bets or the bet of the representative of the opposition?
Can we bet on the fall of the inflation or on the reducing of the deficit? Is the effort a bet for the diffusion of technology in education? Is cheap Internet a bet?
Does this diction embody some kind of alibi? (there is always the possibility to lose a bet, everybody knows that).
What is the meaning of the phrase “ The purge of the public sector is a bet for us”.
Excuse me! I don’t want you to make a bet. I want you to work, to do what you have to do, to make a commitment.
Not everything is a bet. Some things happen and are promoted , made better with a lot of hard work.

Betting Systems

The sense of the system

By the term “system” in the games of chance, we mean a sum of programmed, determined and standard instructions, principles, methods and rules which the player can apply about his bets’ management, so that he can increase the probabilities for his success.
he manufacture and the development of a system is based on specific mathematical rules that are mainly used in statistics, in the combinational analysis and the probabilities theory.

A system’s purpose is to indicate the best success method possible for the bets of every player. It is obvious that no system can guarantee absolute success from the moment that no result can be predictable with certainty. Even if a system can guarantee 100% successful results, it will be inexpedient since its cost will override the player’s profit. So, it is advisable to become clear for the reader that an efficiently perfect system isn’t feasible to be structured.

Many different systems have been developed for every game of chance. More functional are the systems concerning prediction games of chance (such as for example the PROPO) which demand from the player to have certain knowledge and capabilities about the operation way of these games of chance. With the appropriate methodology in these games, the player applying a certain system, decreases efficiently his bet’s cost while his success probabilities also increase. For example, in the PROPO game, the probability for the player with 1 column to achieve 100% 13 correct predictions is 1 in 1.500.000. However, if with the use of a system, certain columns are deducted which are almost unlikely to ever appear again (for example, a column that contains 13 double or 13 x) and the standard points are properly modulated, the probabilities become 1 in 100.000 or 300.000.

On the contrary, in games of chance where the player isn’t capable to take any initiative and make any prediction, such as for example in the games LOTTO, Joker, Lotteries etc., the success probabilities are exactly determined and, therefore, the development, methodology and application of such a system becomes disfunctional.

A system, during its construction, initially has to gather and elaborate the elements and the information based on the prescriptions that it has set and its strategy rules, while, continuing, after tests and checks, it is called to prove that it really is capable to improve the percentages and the success probabilities of the player that will apply it. Also, it has to take under consideration the specific needs and demands of every player to whom it applies, as well as the limits of his financial endurance, so that the player will be capable to always choose in relation to the bet’s cost: a) less profits with more success probabilities or b) higher profits with less success probabilities.

As far as the casino games are concerned, there have been developed for every game several to many different systems.

In general, plenty of players are positively predisposed in following and applying a certain system which they believe it is appropriate and efficient. Although many players believe that the application of a system can provide them a secure and satisfactory pecuniary efficiency for their bet, however we have to emphasize and point out from the beginning that from the moment every system contains the sense of the risk, it has to be applied in great attention.

The player who wishes to apply a certain system, apart from becoming a perfect cognizant of the specific system, he will also have to take under consideration a series of other very important factors which concern both its financial management and endurance and his special characteristic features as a player. Every system has to be applied by the player with a limit and measure in all levels. The wrong estimation of a system’s possibilities may have unpredictable results for the player. The experience from the systems has taught that the harder it is for a player to win if he applies them, the easier it is to lose (in order not to use dangerously the phrase, “to destroy himself).

Even though the system analysis isn’t the object of this book, however, for the best possible information of the reader in all the subjects and the objects concerning the casino’s world, we shall present in this chapter certain indicative systems that have been developed and applied in various casino games from time to time.

However, we would like to emphasize the in no case we suggest that the reader applies oe or some of these systems. The reader who wishes so, will have to go back to manuals which describe analytically certain systems and examine them with special attention. Also, it would be no fat chance that, after a period of time, he will be able to form one of his own personal simple or complex system that will express him.

But before the study of any system, it is demanded the form of a complete and self contained system of financial management that will have three main parts:

1) The association of every bet’s height to the available capital.

2) The end limit in consecutive failures. (This means that the player will have to learn to interrupt early a game that is not profitable for him and afterwards either stop playing for good the specific day or go on in another table).

3) The creation “philosophy” of every system in relation to the suggested bet height.

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Betting systems for the casino games

Almost every system provides a formula for the placed bets that is based on whether the player has won or lost in the directly previous bet that he had placed.

The betting systems can be classified in three main categories: multiple or progressive, additional, lineal.

In every category every next bet is increased or decreased progressively in relation to whether the previous bet has won or lost.

In the following we shall present some of the most usual “traditional” – classic systems that can be applied for bets in every casino game, as well as defined systems applied mainly in specific casino games.

stud poker

Poker is a very popular game. Its precise origination is unfamiliar. It is said that it was inspired by the Chinese in 894 a.C. Around 1500 a.C. it appeared in a variated form in Persia where it was named “as nas”. Later, the game passed the European borders. In Germany the 17th century it was known as “Pocken”. The Englishmen followed (game “Bragg”) and the French (game “Poque”) who also determined the rules of the game. The combination of the words “as” and “Pogue” gave to the game the name “Poguas” which, after the impact of the German bluff game “Pocken”, was renamed to “Pokah” with the final English accent “Poker”.

The Poker is a game which has many different versions. In Greek casinos it is played the Caribbean stud Poker or stud Poker or Mini stud Poker, which is based on the Five Card stud Poker. This game was first played in an experimental basis in cruise-ships knowing a great success, while it was officially played first in the middle of the 80′s on the Caribbean island Aruba.

The Poker on the casino table (from now on stud Poker) is played in a different way than the Poker we meet in friendly gatherings, clubs etc. but even than the video Poker that we can play with the counterpart slot machines. The main difference, as we shall describe in the followings, is that both the players and the “banca” (dealer) of course, have the right to change cards.

The Caribbean Stud Poker game

The game’s purpose

For the stud Poker is used one pack of 52 cards and is played with five cards that every player and the dealer take.

Every player’s purpose is to achieve the best possible card combination and better than the one of the dealer’s, so that he’ll be in the position to get paid according to the “hand” he has. By saying “hand” we mean the player’s and the dealer’s five cards. The way the Poker is played in the casino doesn’t give a choice possibility to the player neither is it related to his capacities and his conception, since it doesn’t provide him with the right to make a change in one or some of his cards. Simply every player takes five cards in his hands. The only decision the player is in the position to take from the moment he sees his cards, is to participate in the game (play) or go “pass” (fold).

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The possible combinations

The possible, that is the value of the cards in Poker is hierarchically (from the lowest value card to the higher value card: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A).

The possible profitable card combinations, that is the possible profitable “hands”, that can be done in the closed five-cards Poker hierarchically from the lowest to the highest combination is as follows:

a) Ace/King . In five cards, that is in the “hand” to be Ace and King (A and K). The rest three cards to be “dissimilar”. *

b) One Pair . In five cards to be a whatever pair that is two cards of a kind. For example [6 ª and 6 © ] or [10 § and 10 © ] or [Q ª and Q © ] etc. The rest three cards have to be dissimilar.

c) Two Pairs . In five cards to be two whatever pairs. For example [9 ª , 9 § and 8 ©, 8 ¨] or [J ª, J © and 4 §, 4 ª ] etc., and one dissimilar fifth card

d) Three of a Kind (Three similar). In five cards to be three cards of a kind. For example [5 © , 5 §, 5 ª] or [7 §, 7 ¨, 7 ©] or [K ©, K ª, K §] or [A §, A ©, A ª] etc. The rest two cards have to be dissimilar.

e) Straight . For the five cards to be continuing (in a row), independent from their color (but not to be in the same color too). For example [2 ª , 3 ª , 4 © , 5 § , 6 ¨ ] or [8 © , 9 ©, 10 § , J ª , Q ª ] etc.

f) Flush . For the five cards to be all in the same color but not in a row. For example [3 ª , 6 ª , 8 ª , 10 ª , Q ª] ïñ [2 © , 5 © , 7 © , J © , A ©] .

g) Full House . In five cards to be 3 cards of a kind and 2 cards of a kind. For example 3 jacks (J) and two fives such as: [J ª, J ©, J §, 5 ª, 5 §] give us a “hand” “Full of jacks”, 3 sixes and two nines such as: [6 ¨, 6 ©, 6 §, 9 ª, 9 §] give us a “hand” “Full of six” etc.

h) Four of a Kind . In five cards the four to be of a kind. For example, four queens that is [Q ª, Q §, Q ©, Q ¨] give us a “hand” “Four of a queen”, four twos that is [2 ©, 2 ¨, 2 ª, 2 §], give us a “hand” “Four of a two”, four tens that is [10 ª , 10 §, 10 ©, 10 ¨] give us a “hand” “Four of a ten” etc.

i) Straight Flush . A combination of straight – flush. The five cards have to be in a row and in the same color. For example, the “hand” [8 § , 9 § , 10 § , J § , Q §] is a “Flush on the queen”, the “hand” [3 ¨ , 4 ¨ , 5 ¨ , 6 ¨ , 7 ¨] is a “Flush on the seven” etc. (We define the “hand” straight Flush with the higher in value card). Straight Flush is any combination of that kind except for the combination 10, J, Q, K, A in the same color.

j) Royal Flush. The five cards have to be exclusively: 10, J, Q, K, A all the same color that is either spades, or clubs, or hearts, or diamonds. That is Royal Flush are the “hands” : [A ª K ª Q ª J ª 10 ª ], [A© K© Q © J © 10 © ], [A § K § Q § J § 10 § ], [A ¨ K¨ Q ¨ J ¨10¨].

Synoptically, the various profitable “hands” in the game stud Poker are presented in the following draft.

The not profitable combination in the stud Poker is the “hand” with five completely dissimilar to each other cards (for example A ¨ , 5 § , 8 © , 9 ª , J ¨] . As we shall learn in the followings, one in two times on an average, it comes up in every “hand” a not profitable combination.

The colors of the cards in the stud Poker are taken for equivalent. That is it doesn’t matter as far as the card’s value is concerned, whether it is club, spade, diamond or heart, as it happens in other games where there are used playing-cards where it is also defined the color power [for example in the technical game Bridge, the power of the colors is in diminishing row, spade, heart, diamond, club].

The Dice

Introduction

The games with the dice have their own prehistory and we meet them in several versions. The dice’s origin is not familiar to as, but dice made of animals’ joints (bones) had been discovered in disasters in the Biblical Years. Also, in various chronicle periods we meet information for thus much the dice, as for the counterpart games with dice. As examples, we mention the portrayal on an ancient Greek amphora of the 550 b.C. of two men shooting dice, the scene where Roman soldiers were playing Jesus’ tunic on the dice, as well as the widely-known phrase of Julius Caesar “the die is cast” (“lacta alea est”). In Greece, a kind of game with dice, the so-called “barbuti”, is the most familiar.

dice, pass line, come, don’t pass, bet, bets

However, in the casinos the most popular game that is established and played also in our country (in all the casinos that afford the game Dice) is the Bank Craps or just Craps. The game Dice has passed from Europe to New Orleans in the middle of the 18th century but till the World War Two the game wasn’t at all popular. However, nowadays it is one of the most popular games, while in the USA it comes first in the players’ preferences.

The Dice is a fast, enthusiastic and entertaining game, completely different from the rest of the casino games. The game has its own faithful and fanatic friends where all participate actively with lively exhibitions and cheering (winnah) in every good roll.
The game Dice

Dice

For the beginner player the game seems complicated. Thus much the table’s layout where the game is played on, as procedure and the bet variety as well as the dealers’ dialect that is used in the game, create a frustration and puzzle the players. However, the things aren’t that hard. On the contrary, the game can also turn out especially profitable if the player learns the rules and the game’s transaction way.

The game is played with two dice. Each die has a cube shape and six facets. Each facet (side) is “numbered” with small dots (from one to six). The one dot symbolizes the number 1, the two dots the number 2, etc., the six dots symbolize the number 6. The two opposite facets of a die always give as a sum 7. This means that: Opposite to the facet of the 1 is the 6, opposite of the facet of the 2 is the 5 and opposite of the facet of the 3 is the 4

For the game’s validity and reliability it is of course necessary and needed for the dice’s manufacture and balance to be perfect, so that there will not be any doubt margins.

The used dice are transparent (usually reddish) with acute white spots which symbolize the counterpart numbers. Their manufacture material is the polysorbate plastic.

The table of the game Dice

The table on which the game Dice is played appears in the draft 5-1

The table of the game Dice

Draft 5-1 . The table of the game Dice

Its shape reminds a bathtub or a digged lacuna. It is prolate and specially modulated so that there can be special posts for the dealers but also a cozy place for the players who, mark well, play standing up.

On the upper part of the table we can discern a wooden rack through all the length of the perimeter from the side where the players stand, where the players can place their chips when they are not betting, while exactly beneath there has been provided a proper area for the placement of drinks or other objects of the players.

The internal part of the table is covered by “toothed” foam rubber (in the shape of eggs’ cards) in order for the fortuity of every cast to be reassured after the dice’s rebound.

What constitutes a charade especially when a player first gets in touch with the game, is the table’s layout . Indeed, the layout seems complicated since it has several bet areas while there are also alterations concerning the payment efficiencies of every bet.

It is especially important for the reader to study and get to know the indications represented on the layout, so that he can be capable to easily understand the bet procedure which we’ll describe in a next paragraph. By the first look, we can discern on the layout by the draft 5-1 the followings :
:

1) The numbers 4, 5, 6, 8, 9, 10 inside boxes.

2) The box with the indication: DON’T COME BAR 12. (Two dice on the position SIXES).

3) The area COME.

4) The area Field with the numbers 2 , 3, 4, 9, 10, 11, 12 .

5) The area PASS LINE.

6) The area DON’T PASS BAR 12. (Two dice on the position SIXES).

7) The areas BIG 6 / BIG 8.

8) The area HARDWAY BETS (bets that win the “HARD WAY”) which is at the center of the layout as well as the efficiency of these bets for the numbers 4, 6, 8, 10.

9) The area ONE ROLL BETS which is exactly underneath the area HARDWAY BETS and which contains the combinations and the efficiencies for the bets of one roll. Bilaterally from the both bet areas HARDWAY and ONE ROLL, there are two series of circles in each one that contain the symbols C and E.

Each and every one of the above areas and boxes constitutes a bet position. For these areas we shall come back in the followings, when we shall be describing the procedure of bet placing on each one of these positions.

One of the most simplified schedules of the table and the layout of the game Dice is presented in the draft 5-2:

Simplified layout of the game Dice

Draft 5-2 . Simplified layout of the game Dice

As we ascertain, the layout contains two similar bet areas placed symmetrically, which are divided by a third area placed in the middle of the layout.

There isn’t a determined number of players which can participate in the game. Any player who wishes so, can play, as long as there is room of course. Almost 12 to 16 players is a satisfactory number for a cozy game. Of course this number depends also on the size of the table of the game Dice. All the same, every player, independently on the kind of the bet he places, he always plays against “the banca” which is permanently owned by the casino. That is, the two opponent sides are the payers and the “banca” (the casino).

The personnel of the table of the game Dice is constituted by two dealers, by the responsible for the dice (Stickman) and by the game’s supervisor (Boxman). The personnel of the table is specially chosen and specialized so that it can be capable of giving such a rhythm as to keep constantly irreducible the players’ interest ad to attract new players. The two dealers place the players’ bets, gather the ones that lose and the pay the winning ones, while the Stickman who has got the game’s general control, gives with the special stick the dice to the players and determines the game’s rhythm and tension by talking continuously and loudly. The Boxman who sits (he is the only one sitting) opposite to the Stickman, is qualified for matters concerning the procedure of the game’s transaction (such as for example, he receives the bank notes of the players and he gives to the dealer the order to exchange the amount of money he received in chips of equal value, etc.).
Description of the game

As we mentioned before, the game is taking place between the players and the “banca”. The game Dice is constituted by a total of turns. From now on, by saying game we shall mean every separate turn of the game.

Every shoot of the dice is called roll. The first roll of every new round is called come out roll . Every new round starts with the first roll and is constituted by series of rolls.

The players who shoots the dice is called Shooter. In order for one of the player to have the right to shoot the dice, that is to become a shooter, he is obliged to have placed a bet, on the layout’s bet position of the table of the game Dice with the indication: PASS LINE or on the position DON’T PASS LINE (Don’t Pass Bar). This bet’s height should be at least equal to the minimum bet limit which is determined for the specific table. That is, the player who wishes to be a shooter, has to place necessarily a “line” bet, as we will extensively describe in the followings, in order to be in the position to shoot the dice. The rest of the players are not obliged to set a line bet if they don’t wish so. However, the bet procedure, as well as the time they are placed, will be more analytically presented in the followings.

The Stickman handles with the special stick five dice to the player (usually reddish, transparent, with white dots which represent the numbers). The shooter chooses two of them and he is ready to shoot. The shooter’s first roll during a round of the game is called, as we mentioned, come out roll, while every round is constituted by series of rolls.

The dice have to be shot in such a way so that they hit on the table’s other edging and on its internal wall which is made of special material that allows the dice’s rebound. In order for a roll to be considered regular, the dice have to hit on the internal wall of the table. The irregular rolls are cut by the Stickman who announces: “No-Dice” and the shooter shoots again

Þ If the shooter’s come out roll is 7 or 11 * (this roll is also called “pass” or “natural”), the game (the game’s round) ends and:

· The bets on the PASS LINE win and get paid 1:1 (even).

· The bets on the DON’T PASS lose.

Þ If the come out roll is 2, 3 or 12 the game ends. This roll in the game’s terminology is called “rolling craps” or just “craps”.

· The bets on the PASS LINE lose.

· The bets on the DON’T PASS win (and get paid 1:1), except if the come out roll is 12. Then, the bets “don’t pass” nor win neither lose but there is tie (“push” or “stand off”). This roll is called a “bar roll”.

These are valid for a game’s start. In every other case, the come out roll creates the number – point which is one of the numbers 4, 5, 6, 8, 9 or 10, since any other roll, in its total, if it isn’t 7 or 11 or craps (2, 3, 12), will be one of the numbers 4, 5, 6, 8, 9, 10. In the game’s terminology this is called “establish the point”. The number – point, from now on just point, “is marked” by the dealer with a cyclic disc-indicator that reminds a hockey “ball” and is called “puck”. The “puck” is of white color and has on its one side the indication ON and on its other the indication OFF. The dealer, places the “puck” with the ON indication on the number that represents the point.

For every game’s roll following of the initial one, it is valid:

Þ If the roll has the number – point, the game (the game’s round) finishes and:

· The bets on the PASS LINE win and are paid 1:1.

· The bets on the DON’T PASS lose.

Þ If the roll is 7 (“seven-out”), the game ends and:

· The bets on the PASS LINE lose.

· The bets on the DON’T PASS win and get paid s we shall learn and in the followings 1:1. During the whole period that the game’s round evolves, the “puck” remains with the ON indication on the number – point. If the seven-out comes up, the puck is transferred on the position “don’t come bar 12″ and the dealer places the other side of the puck (OFF indication). This signals that a new round of the game is about to start (with a new come out roll etc.).

The shooter loses his turn and the dice pass from the left to the right to the next player who wishes to become a shooter. In every other case, the game goes on, the players bet continuously and the shooter keeps shooting dice until either the point is achieved or the 7 comes up.

The shooter has the right to “pass”, that is to give the dice to a next player who wishes to become a shooter, whenever he wants to, and of course before he loses by establishing a 7.

During a game **the bets on the PASS LINE cannot be withdrawn. However, they can be increased. Respectively, the bets on the DON’T PASS can be withdrawn or decreased, but not increased. However, as far as the bets are concerned, we shall come back and better understand them later on.

If the game finishes because the point came up once more, which means that the shooter established the number – point he had created, the shooter maintains the right to go on being a shooter for the next game too or pass the dice to the next player (from the left to the right, that is clockwise) who becomes the new shooter. That is, the shooter has the right to shoot the dice for as many game rounds he wishes, as long as he doesn’t establish a seven in any roll. If he establishes seven-out then the shooter is obliged to pass the dice to the next player who wishes to become a shooter. Also, w have to point out that the shooter, as well as the rest of the players, can bet anywhere they please during the game. For example, the shooter can even bet against himself, that is that he shall not establish profitable rolls.

This is summarily and in general lines the transaction of a round of the game Dice which shall be even more understood in the followings.

The Bets

Basic knowledge about probabilities

As we pointed out, all the games of chances are played with bets and are governed by the laws of probabilities, or, in reverse, the laws of probability were created to analyze the games of chance.

Around 1654, Blaise Pascal started researching the probabilities for the dice flings, while, together with Pierre de Fermat, they are considered to be the founders of the probabilities theory.

Even though the analysis and thorough examination of the laws which govern the field of the mathematical science of probabilities doesn’t constitute a goal of this book, in this paragraph we judged that it would be advisable to mention certain very basic and useful elements concerning the sense of probabilities, and which are beneficial for the reader to have in mind.

The probability for a fact to occur can be expressed either as a fraction, or as percentage, or as a decimal number with prices from 0 to 1. Probability 0 or 0% means that the fact is never going to occur. Probability 1 or 100% means that the fact is sure to occur. Probability 1/4 or 0,25 means that, on an average, the fact will occur in 1 out of 4 times, which infers that we have a 25% success percentage for the fact to occur and 75% for it not to occur and so on.

The probability for a fact to occur is always one minus the probability for this fact not to occur.
In every probability matter it is very important to be in the position to define the number of facts and of the connected results.

In every game of chance there are the favorable situations, that is the number of results for a player to win, and the unfavorable situations, that is the number of results for a player to lose.

The sum of the favorable and unfavorable situations is always equal to total number of the possible results.

We believe that the above will become totally understood after the next examples. In these examples we shall calculate the probability for a fact to happen when all the results are equally possible.*

(a) Lets estimate the probability for “tails” to come up in a coin’s fling. Because there are two equally probable results, that is “heads” or “tails” and because the favorable result is one of them, in order for “tails” to come up, we conclude that the probability for “tails” to come up in a fling is ½ or 0,5 or 50%.
(b) Supposing we have in a box 4 red and 6 blue marbles, and we want to find the probability to pick up by chance by the first time a red marble. In this case, because all the results are equally probable, the relation we’ll use will be:

(1) Probability = = 4/10 or 40%

because the favorable result is to pick up one o f the four red marbles, while the sum of the possible results is all the ten marbles, because it is equally probable to pick up anyone of them. So, finally the probability is 0.4, or, expressed as a percentage, 40%.
(c) Lets suppose we have a dice and we want to bring a 5 by the first cast. As we know, a dice has six facets where each and every one of them is numbered respectively from 1 to 6. This means that the sum of the possible results is 6. With the same grounds as the previous example it goes:

Probability = = 1/6 or 16,66%.

(d) In the game Roulette the wheel constitutes of 37 numbers. This means that the total number of the possible results is 37. If we bet on a number in the directly next fling of the ball, we have 1 favorable and 36 unfavorable probabilities in the sum of the 37 possible results and it easily comes out that the probability for the number we bet on to come up right in the next fling of the ball is:
that is 2,7%

As far as the complex probabilities are concerned, if the one fact is independent by the other, we multiply the simple probabilities with each other in order to find the total number of the possible results. So, for example, shooting a dice we have, as we learned, 6 possible results, while shooting two dices we have 6 x 6=36 possible results, as it also appears in the following panel 3-1.

Gambling And Games Of Chance

Generally about gambling

Historic ancient findings and sources prove and confirm that gambling, that is the activity and people’s participation in games “of chance” or “probability” games, has deep and age long roots as well as progressive course.

Gambling is an existent phenomenon, social, which cannot be ignored, nor overtaken unnoticed since it constitutes an everyday challenge, which, apart from the person itself, affects also its environment.
Gambling goes along with human nature as it contains the meaning of action, of adventure but also of risk, that is of the profit but also of the disaster danger.

Gambling, as one of the main features of human nature and as part of the human experience, inspires and magnetizes, as it nurtures the idea of easy and fast wealth, touches human emotions and weaknesses, feeds and maintains the hope and the idea of constant effort and of “furthermore chance”.
Although gambling’s nature is attractive, as it offers intensity, strong emotions and the yearning for success, however plenty of times it produces destructive results and leads to self-abasement. All the same, and because of the “addictive substance” that it conceptually contains, instead of discouraging, it keeps alluring.

Nowadays organized gambling constitutes one of the greatest “industries”, as it blooms continuously. Gambling appears to be flourishing at every turn, as it feeds directly dreams, desires, needs and goals which, even though they seem unfeasible, it gives the impression that they could perhaps be materialized and become realizable. Nevertheless it occasionally obtains the aspect of passion, of dependence mania, of disaster.

These two aspects of gambling approach intensely and spherically every human fold and finally achieve to affect the psychology and temperament of every person, with unpredictable consequences and evolutions.

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Luck or probabilities?

Before we even start any reference and description of casino’s games, which is the main issue of the specific book, we decided that it would be advisable to adduce two concepts which have puzzled from time to time all those who are engaged in casino’s games, as well as many other games which contain the meaning of “gambling” and which are in a word called “games of chance”. More specifically, we refer to the meanings of “luck” and “probability”.

The element of the “accidental” of a phenomenon (before it becomes a fact) is ought to the weakness of the human being to predict with certainty the result of every remark separately. For example, whether the result after a coin’s fling will be heads or tails or which number will be revealed (which anus will follow) after the fling of a dice.

So, during antiquity, in order to face such phenomena, people used to apply to goddess “Luck”.
Luck was a goddess of the Ancients (daughter of Ocean and Tethia) who represented happiness and coincidence. Her symbols were Amalthea’s horn , the helm, the sphere, the wings and the wheel, while she was pictured with her eyes bandaged.

Since then the term “luck” hasn’t been demystified. On the contrary, it was identified with the belief and the perception that everyday successful indications in the sum of human activities and mainly of those which are related to the concept of pecuniary profit, are ought to and accomplished thanks to the favor of luck force.

On the very opposite, we meet the probability theory. This theory aims the mathematical scanning of the laws which govern the “accidental” phenomena, that is the phenomena which are not possible to be predicted in absolute certainty.

The probability term is largely used in people’s everyday life, as it examines the result of an experimental procedure, either it is referred subjectively, or objectively.

As far as the “games of chance” are concerned, the one side of the players braces the aspect that everything is depended on luck, which will make them win if they are favored by it, while the other side has adopted the aspect that everything is a matter of probabilities, and they modulate their playing way aiming to bringing towards their side the favorable probabilities.

Whether a fact has finally occurred because of luck or probability, has to do with the general perception, philosophy and facing attitude of such matters. Whether a fact can eventually be unpredictable or determined, is a matter of philosophical researches and quests. “You believe in a God who plays dice ,and I believe in the absolute determinism and order” is a phrase which is attributed to Albert Einstein, who believed that the universe is ruled by the laws of Physics and that there is no space for the concept of luck, while Anatole France believed that “Luck is the pseudonym of God when He doesn’t want to sign”. The mathematical Chaos Theory appears to interpret facts’ interactions in a different way, considering that the accidental, the unpredictable, the unstable, the negligible, can eventually be producing order and shape and turning over balances.

Besides, the f orced fortuity theory defines, in a way, that the same formula that rules the accidental sequences of the appearances in the games of chance, constitutes also the mathematical matrix of life’s origination which gives birth to systematic complexity.

Eventually we have to admit tat nature has the capacity to produce laws which human beings are not capable of interpreting objectively and absolutely. These are the details that seem meaningless but nevertheless create the differences both in the interpretation of phenomena, and in the perception of facts and circumstances.

In conclusion, and in order for the reader not to be puzzled with such kind of meditation, we have to refer and emphasize that from now on and aiming to the uniformity of the script’s authorship, we shall use the apprenticed phrase “games of chance”, taking under consideration that that they are governed by the law of multiple proportions.

Although every game has its own synthetic structure and displays separate features, which renders it unique in relation to the rest, all the same the over all confrontation regarding the matter “luck”- “probabilities” has to be united for every game. For that reason, during the rest part of the present book, we shall try to combine and, as long as it is possible, to mingle and harmonize the two aspects previously referred.

Sure enough, the meanings luck and probabilities cannot be faced ad examined singly as far as the games of “gambling” are concerned. Every player is demanded to know every time the success probabilities for each game in which he/she wishes to participate, but he/she also needs in parallel the help of luck for the best of results, because according to a Chinese saying “Prediction is a very difficult thing especially concerning the future”.

The final judgment belongs of course to the reader, who has his/hers respected opinion.